StarCraft improved upon its predecessor Warcraft II, which featured two very similar playable factions, by introducing asymmetry between the models and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered in the lesser-known 1996 SSI launch War Wind. The device sorts available to Every race define its racial id. The Protoss can subject strong and pricey warriors and machinery, though the Zerg depend on sheer figures and speed to overwhelm their opponents.
In Legacy from the Void, Zeratul invades a Terran installation under control of Amon to be able to pinpoint the exact place of his resurrection, taking advantage of a sudden attack by Kerrigan and the Zerg swarm. After obtaining the precise locale, he departs to an historic Xel'Naga temple wherever he 무에타이 provides a eyesight of Tassadar, who prompts him to say the artifact in possession in the Terrans. Zeratul returns to warn Artanis of Amon's return, but he decides to proceed with his designs of main his Military to reclaim Aiur. Amon awakens on Aiur and normally takes control of the vast majority of the Protoss race with the Khala, the telepathic bond that unites all emotions with the Khalai faction with the Protoss.